Very weak ranged unit they attack after melee units for added damage.Extremely costly at first but become more economical to make later on, while still having long creation times.Occasionally can be used en masse to wipe out a camp with zero losses.Sometimes the only option for breaking a Boss Camps defences to let your Melee units through.Should be protected by Recuits and Soldiers to avoid deaths.Enemy troops with Normal or Last initiative killed by Cavalry will not get a chance to inflict any damage at all on player units, saving enormous numbers of player units. Used to wipe out Bowmen and other low-HP units when these are not protected by enemy troops with similar abilities.Warning: The wording of the description of "Cautious" units sometimes suggests otherwise to inexperienced players, but this is a fallacy. As these are the weakest player-controlled unit, it is impossible to shield them against "Attack the Weakest" enemies. Highly vulnerable to Attack Weakest enemies, such as Dogs.Very Low HP and relies on its First Attack action to strike and withdraw.Very expensive in resources and build time.Great for boss attacks that would kill Soldiers.Directly replace Soldiers with Elites as soon as they become available.Therefore, their enormous HP only comes into play when attacking extremely powerful enemy camps that otherwise would be impossible to destroy in one wave of attackers. Due to expense, experienced players always shield these units from damage by weaker melee troops.Only available to very high-level players.Massive boost over the Soldier with better HP and Damage.Relatively expensive in resources and build time, and thus are always shielded as effectively as possible.Usually attack en masse behind a small platoon of Recuits, which absorb all damage done. Protects Cannoneers from units that "Attack the Weakest", even though they have the same HP.Of limited use, added to Recuits can save a few losses of Soldier or Recuits.Enemy units with "Attack the Weakest" ability can evade their shielding to strike Cavalry and ranged units, however. Is used as human shield to protect all other units.AC signifies that the unit has the ability "Armor Class bonus in tower".Ordinary computer-controlled units will attack player units in the order shown above. Units without this ability attack melee units from weakest to strongest, then "other" units such as cavalry, and finally units with the "Cautious" ability. Attack the Weakest: Unit attacks the lowest-HP enemy units first.Last: Unit strikes third and final sub-round, usually reserved for the most powerful units and enemies.
The page at Catan Maps also notes that this scenario was included in the first edition of Seafarers, but was removed because it requires so many different sets.In your Barracks you can recruit the following troops. If it is not possible to comply with all three rules, you may break the rules in consecutive order from 1 to 3. On a small island, the numbers 6 and 8 must not be next to each other.Each settlement or city on the main island must keep at least one terrain hex with a number token.The number token must belong to a terrain hex adjacent to which the active player owns a settlement or city.At first, only number tokens are available that obey the following 3 rules: Once the supply is used up, the player whose turn it is must remove a number token from the main island. The first 5 number tokens are taken randomly from the face down supply. The rules are given at Catan Maps (and I believe somewhere in app, but I don't have it installed at the moment):Īfter setting up the board as shown, set aside the following four number tokens, shuffled in a face-down pile: 3, 5, 8, 9, 10Īs soon as a player’s ship reaches the intersection of a terrain hex belonging to one of the small islands, a number token is assigned to this hex.